A Spelunker's Field Log

The Bat Cave Network

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Time0:00
Moves0
Streak0
Home
Lantern Charge
100%
You Exit Refuel Bat Roost Sprinting near a roost startles the bats — costs extra charge
Arm it, then move — covers 2 cells for more charge.
only a radius around you is ever visible — it shrinks as your lantern dims
the cave grows bigger through the week — Monday's the easiest, Sunday's the hardest

More Editions

01

The Sunken Tomb

Your torch burns down as you walk. Tablets light the way — but wake the sand behind you.

02

The Lightkeeper

No fog radius — only the beacons you light stay charted, permanently.

03

The Aurora Trail

Warmth fades as you wander a frozen tundra. Your fox can hop clean over a wall.

04

Nebula Starfield

Void Drifters block your path. Attack or dodge — star fragments slowly widen your sensor range.

05

Sonar

No ambient vision at all — fire a ping to briefly light up nearby walls.

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The Lantern Pass

The stone lanterns you light are what stay charted — the summit gate needs every one lit.