The original. Only a radius around you is ever visible — navigate the fog by memory.
A mountain trail where the stone lanterns you light are the only ground that stays charted.
Your torch burns down as you walk, and lighting the way wakes something behind you.
Bioluminescent coral glows as you pass, then fades to black — something bigger is drawn to the light.
The maze glitches and redraws around you on a timer. The exit never moves — the path there does.
A honeycomb maze that reshapes as you play, sealing and opening passages behind you.