A pocket-sized 25×25 hedge maze, visible all at once — solved in a minute or two.
A 50×50 hedge maze — the middle ground between little and grand.
Three windmills, three different endings. Connect waypoints to open shortcuts and fast travel.
Every 25 steps or 12 seconds, the system glitches and redraws the maze around you — the exit never moves.
Ariadne's thread lights your way, the Minotaur hunts you through it, across a 1000×1000 sprawl.
A pocket-sized 25×25 ridge, visible all at once — but the ground you started on catches fire and never stops spreading.