A Traveler's Route Book

Windmill Country

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Home
You Windmill Waypoint Reach any windmill to finish โ€” each one is a different ending
๐ŸŒพ Route connected โ€” a shortcut opened somewhere in the fields.
Visit a waypoint to unlock travel back to it.
nothing here stays hidden โ€” swipe or use arrow keys to move
the countryside grows bigger through the week โ€” Monday's the easiest, Sunday's the hardest

More Editions

01

The Little Hedge

A pocket-sized 25ร—25 hedge maze, visible all at once โ€” solved in a minute or two.

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02

The Large Hedge

A 50ร—50 hedge maze โ€” the middle ground between little and grand.

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03

The Grand Hedge

A 100ร—100 hedge maze โ€” nothing hidden, no fog. Can you still find the way?

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04

The Glitch

Every 25 steps or 12 seconds, the system glitches and redraws the maze around you โ€” the exit never moves.

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05

The Labyrinth

Ariadne's thread lights your way, the Minotaur hunts you through it, across a 1000ร—1000 sprawl.

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Rivers Run

Follow the river to any of seven destinations โ€” commit to a fork and it seals shut.

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