A Waterman's Chart

Rivers Run

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Time0:00
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Streak0
Home
You Destination Fork Unresolved Reach any destination to finish โ€” choose a fork and the other channel seals shut. The tide claims unresolved spots left too long.
๐Ÿ”’ The other channel has closed behind you.
๐ŸŒŠ The tide has claimed a channel you left behind.
nothing here stays hidden โ€” swipe or use arrow keys to move
the river grows bigger through the week โ€” Monday's the easiest, Sunday's the hardest

More Editions

08

Windmill Country

Reach any of three windmills for a different ending, plus a cart-path shortcut.

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02

The Little Hedge

A pocket-sized 25ร—25 hedge maze, visible all at once โ€” solved in a minute or two.

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The Panopticon

Fully visible, but the maze quietly redraws around your mistakes and hesitations.

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Quantum Foam

Fully visible, but random unhelpful teleports strike every 7โ€“12 seconds.

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Austin Springs

Something blind lives in the water with you, and it hunts by feeling every move you make.

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The Lantern Pass

The stone lanterns you light are what stay charted โ€” the summit gate needs every one lit.

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